|Packet #||Packet Name||Length||Client||Server||Obsolete|
|byte 0x02||The packet number.|
|byte Direction||The direction (C#|VB7) the player is moving.|
|byte Sequence||The current value in a sequence of numbers ranging from 0 to 255.
The value increases each time the player successfully moves.
After this value reaches 255, it gets reset to 1 when the player next moves and the sequence is repeated.
|uint Key||A value used with fast walk prevention.|
This packet is sent by the client when the player tries to walk, run, or change his direction.