|Packet #||Packet Name||Length||Client||Server||Obsolete|
|0x22||Accept Movement/Resync Request||0x0003||X|
|byte 0x22||The packet number.|
|byte Sequence||The movement sequence that was accepted.|
|byte Status||The player's status (C#|VB7).|
This is sent by the server to accept a movement request.
The client will send this packet to request a resync. The proper response is a Teleport packet.