Ultima Online Protocol :: Object to Object
Packet # Packet Name Length Client Server Obsolete
0x25 Object to Object 0x0014 X X
Data Type Description
byte 0x25 The packet number.
uint Serial The serial of the item to add.
ushort Artwork The artwork number of the item.
byte StackID The number to add to the item's artwork if Amount is greater than one.
ushort Amount The amount of the item (this is not the amount being added).
This should always be greater than zero.
ushort X The number of pixels within the container from the left-hand side at which the item will be placed.
ushort Y The number of pixels within the container from the top at which the item will be placed.
uint Container The serial of the container.
ushort Hue The item's hue.

Packet Description:
This is sent by the server to add a single item to a container.

Note that this packet should be used only when a player moves an item into a container, not to display its contents.
To display a container's contents, use the Container Contents packet.