|Packet #||Packet Name||Length||Client||Server||Obsolete|
|byte 0x3E||The packet number.|
My current theory for this packet is that it has to do with the versioning of edited mul files when groups of worldbuilders login and edit the world together. Reason: There are nine mul-editing packets sent by the server, and any good worldbuilding server would use versioning to track each client's status. Of course, I could be wrong.