|Packet #||Packet Name||Length||Client||Server||Obsolete|
|byte 0xD8||The packet number.|
|ushort Size||The size of the packet.|
|ushort Method||A number representing the compression method used by the packet. Setting this to 0x0000 will indicate that the packet is not compressed.|
|uint Serial||The serial of the house.|
|ushort Components||The number of items that make up the design.|
|ushort dataSize||The size of the data that contains component information. Normally this is derived by multiplying Components by five.|
|This loop contains the information below for each item that makes up the design of the house.
Artwork: The object's tile ID.
X: The object's X-position relative to the center of the house.
Y: The object's Y-position relative to the center of the house.
Z: The object's Z-position relative to the center of the house.
This packet is sent by the server to display a house that has been customized.